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Photogrammetry vs. NeRFs vs. Gaussian Splatting: The Battle for 3D Reconstruction Supremacy

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Mergim Demku
Mergim Demku
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January 15, 2025

9:00 pm

Mergim Demku

Introduction

The world of 3D reconstruction is rapidly evolving, with three dominant technologies competing for supremacy:

  • Photogrammetry – The traditional and widely used method based on images and geometry.
  • Neural Radiance Fields (NeRFs) – A deep-learning approach that reconstructs 3D scenes as volumetric data.
  • Gaussian Splatting – A real-time 3D rendering technique based on point-based representations.

Each method has its own strengths, weaknesses, and ideal applications. This article compares them head-to-head to determine which technology is best suited for different use cases, including gaming, VR, digital twins, and real-time visualization.


What Is Photogrammetry?

How It Works

Photogrammetry is a geometry-based 3D reconstruction technique that extracts depth and spatial information from multiple overlapping images. By using computer vision algorithms, it aligns images, detects feature points, and constructs a 3D mesh with textures mapped onto it.

Advantages of Photogrammetry

Highly accurate geometric reconstructions when done properly.
Works well with structured and detailed surfaces (buildings, landscapes, cultural heritage).
Produces real-time compatible 3D meshes for integration into game engines.
No AI training required, making it a straightforward process.

Challenges of Photogrammetry

Struggles with featureless or reflective surfaces (e.g., glass, water, metal).
Lighting conditions affect accuracy, requiring well-lit images.
Processing large datasets can be slow and computationally expensive.
Final models require manual cleanup and retopology for smooth usage in real-time applications.


What Are NeRFs?

How They Work

Neural Radiance Fields (NeRFs) use deep learning to generate 3D representations from a set of images. Instead of reconstructing a mesh, NeRFs create a volumetric field where each 3D coordinate stores density and color information.

NeRFs take in:
3D spatial coordinates (x, y, z)
2D viewing direction (θ, φ)

By training a neural network on these inputs, NeRFs can render highly photorealistic views of an object or scene from any angle, accurately capturing reflections, transparency, and lighting conditions.

Advantages of NeRFs

Unmatched photorealism, handling shadows, reflections, and complex light interactions.
Great for unstructured environments where traditional geometry-based methods fail.
No need for precise geometry, making it more flexible.

Challenges of NeRFs

High computational cost – Requires long training times and a lot of GPU power.
Not inherently real-time – Can take seconds to minutes to generate a single frame.
Does not output a traditional 3D mesh, limiting direct use in gaming engines without conversion.


What Is Gaussian Splatting?

How It Works

Gaussian Splatting is a point-based 3D rendering technique that uses millions of small 2D Gaussians to approximate a 3D scene. Each Gaussian represents a point in 3D space, with parameters for:
Position (x, y, z)
Color & opacity
Size & orientation

By blending these Gaussians together, smooth, high-quality 3D reconstructions can be achieved in real-time.

Advantages of Gaussian Splatting

Extremely fast – Works in real-time with interactive frame rates.
High-quality visuals – Captures photorealistic textures with smooth interpolation.
Requires less computation than NeRFs, making it more practical for real-time applications.
Easier integration into real-time engines compared to NeRFs.

Challenges of Gaussian Splatting

Lower fidelity than NeRFs – Lighting and reflections are not as accurate.
Point-based representation is less structured compared to traditional 3D meshes.
May require dense point clouds for high detail, increasing data size.


Comparison: Photogrammetry vs. NeRFs vs. Gaussian Splatting

Feature Photogrammetry NeRFs Gaussian Splatting
Accuracy High (depends on image quality) High (captures fine lighting details) Medium-High (depends on point density)
Rendering Speed Fast once processed Slow (computationally heavy) Real-time
Mesh Output Yes (3D meshes & textures) No (volumetric field) No (point-based splats)
Lighting Effects Basic (relies on textures) Advanced (captures shadows, reflections, and transparency) Good, but less dynamic than NeRFs
Best For Architecture, cultural heritage, GIS Cinematic VFX, virtual environments Real-time visualization, VR, gaming
Hardware Demand Moderate High (requires GPUs for training) Low (optimized for real-time)

Which Technology Is Best?

The best technology depends on what you need:

If you need precise geometry for 3D modeling, architecture, or mapping → Use Photogrammetry.
If you need photorealistic rendering for films, VFX, or scientific visualization → Use NeRFs.
If you need real-time rendering for VR, AR, or interactive applications → Use Gaussian Splatting.

The Future of 3D Reconstruction

As hardware and AI models improve, we may see hybrid approaches that combine photogrammetry, NeRFs, and Gaussian Splatting into a single workflow. This would allow for accurate geometry, photorealistic lighting, and real-time performance, revolutionizing gaming, architecture, and digital twins.

🚀 The 3D future is evolving—will you be ready for the next breakthrough?

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